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The Guild 1 Remake: Courtroom Trials & City Law Guide

Master the justice system in The Guild 1 Remake Europa 1410. Learn how to gather crime evidence, accuse rival dynasties, and win town hall trials.

9/21/2026 Last sealed: 9/21/2026

Justice in late-medieval Europe was swift, public, and heavily influenced by political leverage. In The Guild 1 Remake: Europa 1410, the municipal Courtroom inside the Town Hall serves as both a shield against criminal harassment and a deadly weapon to ruin rival family dynasties.

Whether you are prosecuting a rival who burglarized your forge or defending yourself against false allegations, understanding evidence gathering, trial rhetoric, and judicial bribery is critical to your dynasty’s survival.


1. How Crimes Generate Evidence

Whenever a criminal act occurs in the city—such as assault, theft, cart sabotage, slander, or poison brewing—the game’s simulation engine creates an Evidence Object:

  • Witness Clues: Nearby citizens or town guards who observed the crime will provide verbal deposition testimony.
  • Physical Debris: Dropped lockpicks, blood-stained fabric, or discarded poison vials left at the crime scene.
  • Informant Logs: Night watchmen and paid informants can sell verified crime dossiers at the local tavern.

Evidence decays over time (typically lasting 3 to 5 game seasons). To prosecute a rival, you must acquire this evidence before it expires and present it to the Town Clerk.


2. Filing an Accusation at Town Hall

Once you possess valid evidence, visit the Town Hall and file formal charges against the perpetrator or the head of their family dynasty:

  1. Select the Charge: Minor offenses (slander, trespassing, petty theft) carry monetary fines. Major offenses (arson, kidnapping, manslaughter) can lead to public execution or perpetual exile.
  2. Post Court Bail: Pay the required clerk registration fee to schedule a trial session during the next council meeting.
  3. Notify Witnesses: Deliver summons to witnesses to guarantee their appearance before the bench.

3. The Trial Phase: Cross-Examination & Rhetoric

During the trial, the court convenes before three magistrates: the City Judge, the Assessor, and the Town Clerk:

                      [ Chief Judge's Bench ]

        ┌───────────────────────┴───────────────────────┐
   [ Prosecutor & Evidence ]                  [ Accused & Defense ]

Key Tactics in Court

  • Presenting Exhibits: Introduce hard physical evidence first to secure an early conviction probability score above 60%.
  • Rhetoric Duels: Use persuasive oratory arguments to dismantle the credibility of rival defense witnesses.
  • Judicial Sway: If your dynasty has previously bribed the presiding judge or holds a higher council office, the judge will dismiss minor defense counter-arguments.
  • Perjury Warnings: Fabricating evidence carries severe consequences. If caught forging documents, the prosecutor will be immediately placed in the town pillory.

4. Verdicts, Punishments & Dynasty Ramifications

Sentences handed down by the court are executed immediately in the town square:

  • Public Humiliation (Pillory): Locks the offender in wooden stocks for 24 hours. Reduces public popularity by 50 points.
  • Restitution Fines: The convicted party must pay between 500 and 5,000 gold coins directly into the victim’s dynasty treasury.
  • City Banishment: Exiles the character from municipal borders for several seasons, preventing them from managing local workshops.
  • Execution: For high crimes such as murder or treason, the character is taken to the city gallows. If the head of the dynasty is executed without an adult successor, the dynasty collapses.
The Guild 1 Remake Courtroom Law Trials Sentencing

Related Imperial Decrees