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Wax Seal Lion ANNO DOMINI 1410 • IMPERIAL STRATEGY CHRONICLE

The Guild 1 Remake: Europa 1410

"Rise from a penniless workshop apprentice to the sovereign patrician of the Holy Roman Empire."

Step into 15th-century Central Europe. Build your dynasty from a humble workshop apprentice to city sovereign, dominating commerce, town hall council chambers, and high court trials.

8 Guild Vocations
4 Municipal Council Tiers
Courtroom Trials & Law
Unreal Engine 5 Remake

The Six Imperial Strategy Chronicles

Essential gameplay records, verified formulas, and blueprints from the burghers of Nuremberg and Vienna.

The 8 Guild Crafting Workshops & Profit Matrix

Compare initial capital requirements, key raw ingredients, highest-yielding mastercraft products, and economic volatility.

Craftsman Yield 5/5

Blacksmith

Imperial Armory

Raw Inputs: Iron Ore, Coal, Silver
Prime Output: Masterwork Bastard Sword
Net Profit Margin: +142%
Risk Profile: Low
Scholar Yield 5/5

Alchemist

Grand Laboratory

Raw Inputs: Herbs, Sulfur, Mercury
Prime Output: Elixir of Eternal Life
Net Profit Margin: +210%
Risk Profile: High
Patron Yield 4.5/5

Tavernkeeper

Gilded Inn & Casino

Raw Inputs: Barley, Hops, Wheat
Prime Output: Imperial Spiced Ale
Net Profit Margin: +115%
Risk Profile: Low
Craftsman Yield 4/5

Carpenter

Master Carriage Yard

Raw Inputs: Oak Timber, Iron Nails
Prime Output: Armored Merchant Wagon
Net Profit Margin: +135%
Risk Profile: Medium
Craftsman Yield 4.5/5

Tailor

Patrician Silk Atelier

Raw Inputs: Wool, Flax, Silk Thread
Prime Output: Velvet Brocade Regalia
Net Profit Margin: +165%
Risk Profile: Low
Scholar Yield 4.5/5

Preacher

Imperial Basilica

Raw Inputs: Parchment, Incense, Wax
Prime Output: Papal Remission Indulgence
Net Profit Margin: +190%
Risk Profile: High
Rogue Yield 5/5

Thief Guildmaster

Shadow Syndicate Guild

Raw Inputs: Lockpicks, Daggers, Bribes
Prime Output: Extorted City Protection
Net Profit Margin: +280%
Risk Profile: Extreme
Patron Yield 5/5

Merchant

Chartered Trading Post

Raw Inputs: Bulk Inter-City Cargo
Prime Output: Imperial Grain Monopoly
Net Profit Margin: +175%
Risk Profile: Medium
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Town Hall & Civic Political Hierarchy

Elections take place in the Council Chamber every four turns. Ascend from lower registry to sovereign authority.

Tier 1 • City Watch & Lower Registry

Official Stipend: 60 - 100 Gold / Turn

Informer

Blackmail Intelligence

Eavesdrop on rival private estate meetings to gain leverage in court.

Bailiff

Judicial Enforcement

Serve warrants and seize property from bankrupt burghers.

Nightwatchman

City Security

Patrol districts at night, reducing burglary risk on personal workshops.

Tier 2 • Municipal Administration

Official Stipend: 180 - 320 Gold / Turn

Town Constable

Guard Deployment

Command city guards to harass rival trade wagons or declare curfews.

Dungeon Master

Penal Solitary

Subject imprisoned rivals to enhanced interrogation, reducing their health.

Customs Officer

Trade Tariffs

Levy a 15% transit duty on foreign merchant carriages entering town gates.

Tier 3 • High Council & Judiciary

Official Stipend: 500 - 900 Gold / Turn

Master of Weights

Market Regulation

Audit rival shops for fraud and fine them up to 1,500 gold.

Chief Magistrate

Courtroom Judge

Preside over trial proceedings and unilaterally determine punishment levels.

Council Treasurer

Treasury Vault

Direct municipal budget spending and legally pocket tax surpluses.

Tier 4 • Sovereign City Governance

Official Stipend: 1,500+ Gold / Turn

Sovereign Mayor (Bürgermeister)

Imperial Executive

Full veto power over all council motions, declare citywide martial law, grant noble patents.

High Inquisitor

Ecclesiastical Mandate

Summon heresy tribunals, strip heretic burghers of all titles and estate property.

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Inter-City Trade Routes & Market Arbitrage

Exploit municipal goods shortages across Central Europe. Hire armed guards to fend off road banditry.

Imperial Route Caravan Travel Outbound Cargo & Spread Inbound Cargo & Spread Banditry Danger
Nuremberg ⇄ Graz 3 Days Carriage Iron Bars & Steel Weapons (+48% profit in Graz) Fine Wool & Alpine Wine (+52% profit in Nuremberg) Moderate (Bohemian Forest Outlaws)
Prague ⇄ Vienna 4 Days Carriage Alchemical Glass & Rare Books (+65% profit in Vienna) Spiced Meads & Danube Sturgeon (+58% profit in Prague) High (Danube River Bandits)
Augsburg ⇄ Wrocław 5 Days Carriage Silver Ingots & Plate Armor (+72% profit in Wrocław) Raw Flax Fibers & Rye Grains (+60% profit in Augsburg) Severe (Silesian Raider Bands)
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Unreal Engine 5 Historical Recon

Authentic 15th-century architecture, lively town plazas, busy workshops, and tense council trials.

Medieval City Skyline
Imperial City Skyline
Guild Master Forge
Blacksmith Forge & Anvil
Town Hall Council Chamber
Town Hall Deliberations
High Courtroom Trial
High Court Judicial Trial
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Burgher's Council FAQ

Essential Burgher knowledge for mastering dynasty management in Europa 1410.

What is The Guild 1 Remake: Europa 1410?
The Guild 1 Remake: Europa 1410 is a comprehensive modern reimagining of the classic 2002 medieval life and trade simulation Europa 1400: The Guild. Built with Unreal Engine 5 by Ashborne Games and THQ Nordic, it combines business management, dynastic family simulation, city council politics, courtroom trials, and criminal underworld intrigues.
Which starting profession is best for beginners?
The Blacksmith (Craftsman) and Tavernkeeper (Patron) are the most forgiving starting vocations. Blacksmiths generate consistent profit through tools and armor with low raw material spoilage, while Tavernkeepers generate reliable daily gold flow from local patrons and traveler lodging.
How do Action Points (AP) recharge in Europa 1410?
Action Points recharge at a base rate of 2 AP per game hour, accelerated by high Constitution attributes, luxury food consumption, and resting in an upgraded residence manor.
How do you win a Courtroom Trial if falsely accused?
Secure high Rhetoric attributes, bribe the presiding Judge or Bailiff before the court session convenes, and present compelling character witness testimonials or counter-evidence to swing the jury.
What happens when the dynasty patriarch or matriarch dies?
If you have legally designated a valid heir in your Last Will and Testament, control transfers immediately to that successor along with all titles, workshops, bank accounts, and civic offices.

Claim Your Seat on the City Council

Experience the definitive late-medieval business and political simulation. Buy The Guild 1 Remake: Europa 1410 on Steam and establish your family dynasty.