ANNO DOMINI 1410 • IMPERIAL STRATEGY CHRONICLE
The Guild 1 Remake: Europa 1410
"Rise from a penniless workshop apprentice to the sovereign patrician of the Holy Roman Empire."
Step into 15th-century Central Europe. Build your dynasty from a humble workshop apprentice to city sovereign, dominating commerce, town hall council chambers, and high court trials.
The Six Imperial Strategy Chronicles
Essential gameplay records, verified formulas, and blueprints from the burghers of Nuremberg and Vienna.
Dynasty Guides
Beginner Dynasty Foundations Guide
Master initial 1,000 gold budgeting, AP management, matrimony matchmaking, citizen title purchase, and estate succession in 1410.
Guild Workshops
Guild Professions & Workshop Profit Guide
Detailed profitability analysis, supply chain formulas, apprentice management, and tier 3 workshop expansions across all 8 guilds.
Civic & Politics
Town Hall Politics & Council Offices Guide
Ascend through 4 municipal tiers from Informer to Sovereign Mayor. Master voting algorithms, office privileges, and council bribery.
Dynasty Guides
Trade Routes & Market Arbitrage Guide
Establish lucrative inter-city trade wagon loops between Nuremberg, Prague, and Vienna. Protect cargo against highway bandit ambushes.
Civic & Politics
Courtroom Trials, Law & Evidence Guide
Accuse rival burghers, fabricate perjured testimonies, bribe the presiding judge, and secure execution or pillory verdicts in high court.
Civic & Politics
Shadow Economy, Crime & Extortion Guide
Run a clandestine underworld empire. Deploy pickpockets, burglarize merchant mansions, extort shopkeepers, and fence stolen loot.
The 8 Guild Crafting Workshops & Profit Matrix
Compare initial capital requirements, key raw ingredients, highest-yielding mastercraft products, and economic volatility.
Blacksmith
Imperial Armory
Alchemist
Grand Laboratory
Tavernkeeper
Gilded Inn & Casino
Carpenter
Master Carriage Yard
Tailor
Patrician Silk Atelier
Preacher
Imperial Basilica
Thief Guildmaster
Shadow Syndicate Guild
Merchant
Chartered Trading Post
Town Hall & Civic Political Hierarchy
Elections take place in the Council Chamber every four turns. Ascend from lower registry to sovereign authority.
Tier 1 • City Watch & Lower Registry
Official Stipend: 60 - 100 Gold / TurnInformer
Blackmail IntelligenceEavesdrop on rival private estate meetings to gain leverage in court.
Bailiff
Judicial EnforcementServe warrants and seize property from bankrupt burghers.
Nightwatchman
City SecurityPatrol districts at night, reducing burglary risk on personal workshops.
Tier 2 • Municipal Administration
Official Stipend: 180 - 320 Gold / TurnTown Constable
Guard DeploymentCommand city guards to harass rival trade wagons or declare curfews.
Dungeon Master
Penal SolitarySubject imprisoned rivals to enhanced interrogation, reducing their health.
Customs Officer
Trade TariffsLevy a 15% transit duty on foreign merchant carriages entering town gates.
Tier 3 • High Council & Judiciary
Official Stipend: 500 - 900 Gold / TurnMaster of Weights
Market RegulationAudit rival shops for fraud and fine them up to 1,500 gold.
Chief Magistrate
Courtroom JudgePreside over trial proceedings and unilaterally determine punishment levels.
Council Treasurer
Treasury VaultDirect municipal budget spending and legally pocket tax surpluses.
Tier 4 • Sovereign City Governance
Official Stipend: 1,500+ Gold / TurnSovereign Mayor (Bürgermeister)
Imperial ExecutiveFull veto power over all council motions, declare citywide martial law, grant noble patents.
High Inquisitor
Ecclesiastical MandateSummon heresy tribunals, strip heretic burghers of all titles and estate property.
Inter-City Trade Routes & Market Arbitrage
Exploit municipal goods shortages across Central Europe. Hire armed guards to fend off road banditry.
| Imperial Route | Caravan Travel | Outbound Cargo & Spread | Inbound Cargo & Spread | Banditry Danger |
|---|---|---|---|---|
| Nuremberg ⇄ Graz | 3 Days Carriage | Iron Bars & Steel Weapons (+48% profit in Graz) | Fine Wool & Alpine Wine (+52% profit in Nuremberg) | Moderate (Bohemian Forest Outlaws) |
| Prague ⇄ Vienna | 4 Days Carriage | Alchemical Glass & Rare Books (+65% profit in Vienna) | Spiced Meads & Danube Sturgeon (+58% profit in Prague) | High (Danube River Bandits) |
| Augsburg ⇄ Wrocław | 5 Days Carriage | Silver Ingots & Plate Armor (+72% profit in Wrocław) | Raw Flax Fibers & Rye Grains (+60% profit in Augsburg) | Severe (Silesian Raider Bands) |
Unreal Engine 5 Historical Recon
Authentic 15th-century architecture, lively town plazas, busy workshops, and tense council trials.
Imperial City Skyline
Blacksmith Forge & Anvil
Town Hall Deliberations
High Court Judicial Trial
Burgher's Council FAQ
Essential Burgher knowledge for mastering dynasty management in Europa 1410.
What is The Guild 1 Remake: Europa 1410?
Which starting profession is best for beginners?
How do Action Points (AP) recharge in Europa 1410?
How do you win a Courtroom Trial if falsely accused?
What happens when the dynasty patriarch or matriarch dies?
Claim Your Seat on the City Council
Experience the definitive late-medieval business and political simulation. Buy The Guild 1 Remake: Europa 1410 on Steam and establish your family dynasty.