The Guild 1 Remake: Beginner Dynasty & First Year Guide
Master the first four seasons in The Guild 1 Remake Europa 1410. Complete guide to choosing professions, courting, wedding, and initial workshop setup.
Welcome to central Europe in Anno Domini 1410. In The Guild 1 Remake: Europa 1410, you step into late-medieval society as the ambitious founder of a fledgling family dynasty. Starting with limited silver, a humble workshop, and zero political standing, your goal is to build generational wealth, expand your enterprise, and secure a prestigious seat on the Town Council.
This field manual guides you through your critical first four seasons: surviving financial pressure, choosing your starting city, finding a suitable spouse, and laying the groundwork for family succession.
1. Choosing Your Starting City & Initial Attribute Allocation
The game features six authentic historical cities across the Holy Roman Empire and Bohemia. Each settlement provides distinct economic strengths and local resource supplies:
| City Name | Economic Specialization | Primary Trade Partner | Strategic Recommendation |
|---|---|---|---|
| Nuremberg | Metalworking & Crafting | Augsburg & Prague | Ideal for Blacksmiths and Armorers |
| Graz | Alpine Mining & Livestock | Vienna | Great for Inns, Taverns, and Smuggling |
| Wrocław (Breslau) | Wool, Linen & Textiles | Prague | High profit for Tailors and Weavers |
| Augsburg | Banking, Trade & Alchemy | Nuremberg | Superb for Merchants and Apothecaries |
| Prague | Scholastic & Political Power | Wrocław | Prime location for Preachers and Politicians |
| Vienna | Danube River Hub & Grain | Graz | Heavy demand for Bread, Beer, and Carpentry |
Character Attribute Priorities at Character Creation
- Craftsmanship (30%): Increases workshop output speed and reduces raw material waste.
- Rhetoric (30%): Drastically lowers courtship rejection rates and increases debate effectiveness in Town Hall voting.
- Bargaining (25%): Reduces raw material purchase prices at the market and increases cart resale margins.
- Stealth / Shadow Sense (15%): Helps avoid pickpockets and detects rival sabotage attempts against your carts.
2. Spring 1410: Establishing Your Initial Workshop
During your very first turn in Spring, pause the game immediately and inspect the central marketplace before spending a single silver coin:
- Acquire Raw Materials in Bulk: Purchase iron, timber, or herbs when market supplies are high. Never purchase ingredients during local shortages.
- Hire Two Apprentices: Set both workers on basic high-demand goods (such as iron nails, wooden bowls, or simple herbal tea) that sell quickly to city burghers.
- Configure Your Delivery Handcart: Assign one cart driver with automatic delivery orders to transfer finished products to the market whenever warehouse inventory reaches 80% capacity.
- Reserve Capital for Citizenship: Keep at least 500 gold coins in reserve to purchase the Citizen Title at the Town Hall before Winter.
3. Summer to Autumn: Courting, Marriage & Securing an Heir
In The Guild 1 Remake, if your main character dies without an adult heir, your dynasty immediately collapses and you lose the game. Finding a spouse must be completed within your first year.
The Courtship Protocol
- Locating a Suitor: Visit the local church, tavern, or city promenade. Inspect suitors for high social standing, personal wealth, and complementary crafting skills.
- Compliment and Flatter: Spend time speaking with your suitor daily to raise affection above 60%.
- Present Gifts: Offer tailored perfume, silver hairpins, or fine wine purchased from the apothecary or tavern.
- Proposal & Nuptials: Once affection exceeds 85%, propose marriage and pay for a church wedding.
- Childbirth & Tutoring: After marriage, send your spouse home to conceive an heir. As soon as children reach age six, enroll them in trade apprenticeships or Latin cathedral schooling.
4. Winter 1410: Purchasing Citizenship & Expanding Influence
As the snow falls on the city streets, market demand shifts heavily toward firewood, warm clothing, and hearty tavern stews. Use your accumulated profits to consolidate your social position:
- Visit the Town Hall: Pay the registry fee to advance from Serf/Commoner to Citizen.
- Unlock Council Candidacy: Becoming a Citizen allows you to apply for Tier 1 Town Council positions (such as Night Watchman, Market Bailiff, or Informer) during the upcoming New Year elections.
- Upgrade Workshop Security: Install iron locks and hire one guard dog to deter rival thieves who prey on successful businesses during the long winter nights.